![]() Olympic Games (Early War, Neutral 2Ops).(Including USSR events like We Will Bury You.) The USSR will lose if it plays this while the US is ahead in the Space Race, and any of the other cards on this list is in the discard.Only unplayable for the US if it has influence in Cuba.Ortega Elected in Nicaragua (Late War, USSR 2Ops).It can also cost you the game if it pulls one of the neutral DEFCON degraders, though the chance of Summit being the highest Ops card in your opponent’s hand is quite small. Many a US player has played this at DEFCON 2 only to be handed Duck & Cover. Although this event won’t trigger any of your opponent’s events, it can still pull any your own unconditional DEFCON degraders.If played by the USSR, can trigger any of the other cards on this list in the USSR’s hand. If played by the US, can pull Soviets Shoot Down KAL-007 or Duck & Cover.Although it is theoretically possible that the USSR has no influence in any European battleground, they may as well resign anyway if that’s the case.Ĭards that have a chance of degrading DEFCON Note that Tear Down This Wall is also included in this category, because it allows a coup Europe despite DEFCON restrictions. In truly extreme situations, you might be able to eliminate yourself from those regions preemptively in order to play one of these cards. Only CIA Created comes out early enough such that the USSR might not have any Third World influence by the time Lone Gunman and Grain Sales arrive, you would already be far behind if you have no influence in battlegrounds in South America, Central America, or Africa. Practically speaking, these cards are indistinguishable from unconditional DEFCON degraders. This is one reason why playing Fidel is not such a big deal for the US in the Early War, since it makes CIA Created unplayable. Similarly, the USSR can play CIA Created at DEFCON 2 safely in the Early War only if they have no influence in Third World battlegrounds. So if the US has any influence in a battleground in South America, Central America, or Africa, Lone Gunman is unplayable. You can never play your opponent’s events from this list on your turn when DEFCON is 2 and your opponent can drop DEFCON by couping a battleground of yours (keeping in mind DEFCON restrictions). Tear Down This Wall (Late War, US 3Ops).Grain Sales to Soviets (Mid War, US 2Ops).You can never trigger these events on your turn when DEFCON is at 2.Ĭards that allow your opponent to conduct Operations Soviets Shoot Down KAL-007 (Late War, US 4Ops).Loosely speaking, there are four categories of cards that can cost you the game.Ĭards that unconditionally degrade DEFCON With DEFCON at 2, these cards become “DEFCON suicide cards” and unplayable. The cost of this brinksmanship is illustrated through several cards that are deliberately designed to degrade DEFCON by one level. Generally this means that the USSR is more than happy to get the one battleground coup per turn, and keep DEFCON at 2 otherwise. Coups in battleground countries are so vital that both sides naturally gravitate towards DEFCON 2. In most games of Twilight Struggle, DEFCON is deliberately kept at 2 nearly all the time. It’s a very important rule because it ties directly into the paranoia and brinksmanship of Cold War doctrine. It doesn’t matter who “caused” it: if it happened on your watch, you’re responsible for humanity’s destruction. One of the most important rules in Twilight Struggle is that you lose the game if DEFCON drops to 1 on your turn.
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